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// Copyright 2005-2024 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the 'License');
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an 'AS IS' BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// See www.openfst.org for extensive documentation on this weighted
// finite-state transducer library.
//
// Classes for representing a bijective mapping between an arbitrary entry
// of type T and a signed integral ID.
#ifndef FST_BI_TABLE_H_
#define FST_BI_TABLE_H_
#include <sys/types.h>
#include <cstddef>
#include <cstdint>
#include <deque>
#include <functional>
#include <memory>
#include <type_traits>
#include <unordered_set>
#include <vector>
#include <fst/log.h>
#include <fst/memory.h>
#include <fst/windows_defs.inc>
#include <unordered_map>
#include <unordered_set>
#include <functional>
namespace fst {
// Bitables model bijective mappings between entries of an arbitrary type T and
// an signed integral ID of type I. The IDs are allocated starting from 0 in
// order.
//
// template <class I, class T>
// class BiTable {
// public:
//
// // Required constructors.
// BiTable();
//
// // Looks up integer ID from entry. If it doesn't exist and insert
// / is true, adds it; otherwise, returns -1.
// I FindId(const T &entry, bool insert = true);
//
// // Looks up entry from integer ID.
// const T &FindEntry(I) const;
//
// // Returns number of stored entries.
// I Size() const;
// };
// An implementation using a hash map for the entry to ID mapping. H is the
// hash function and E is the equality function.
template <class I, class T, class H = std::hash<T>, class E = std::equal_to<T>> class HashBiTable { public: // Reserves space for table_size elements.
explicit HashBiTable(size_t table_size = 0, const H &h = H(), const E &e = E()) : hash_func_(h), hash_equal_(e), entry2id_(table_size, hash_func_, hash_equal_) { if (table_size) id2entry_.reserve(table_size); }
HashBiTable(const HashBiTable<I, T, H, E> &table) : hash_func_(table.hash_func_), hash_equal_(table.hash_equal_), entry2id_(table.entry2id_.begin(), table.entry2id_.end(), table.entry2id_.size(), hash_func_, hash_equal_), id2entry_(table.id2entry_) {}
I FindId(const T &entry, bool insert = true) { if (!insert) { const auto it = entry2id_.find(entry); return it == entry2id_.end() ? -1 : it->second - 1; } I &id_ref = entry2id_[entry]; if (id_ref == 0) { // T not found; stores and assigns a new ID.
id2entry_.push_back(entry); id_ref = id2entry_.size(); } return id_ref - 1; // NB: id_ref = ID + 1.
}
const T &FindEntry(I s) const { return id2entry_[s]; }
I Size() const { return id2entry_.size(); }
// TODO(riley): Add fancy clear-to-size, as in CompactHashBiTable.
void Clear() { entry2id_.clear(); id2entry_.clear(); }
private: H hash_func_; E hash_equal_; std::unordered_map<T, I, H, E> entry2id_; std::vector<T> id2entry_; };
// Enables alternative hash set representations below.
enum HSType { HS_STL, HS_FLAT };
// Default hash set is STL hash_set.
template <class K, class H, class E, HSType HS> struct HashSet : public std::unordered_set<K, H, E, PoolAllocator<K>> { private: using Base = std::unordered_set<K, H, E, PoolAllocator<K>>; public: using Base::Base;
void rehash(size_t n) {} };
// An implementation using a hash set for the entry to ID mapping. The hash set
// holds keys which are either the ID or kCurrentKey. These keys can be mapped
// to entries either by looking up in the entry vector or, if kCurrentKey, in
// current_entry_. The hash and key equality functions map to entries first. H
// is the hash function and E is the equality function.
template <class I, class T, class H = std::hash<T>, class E = std::equal_to<T>, HSType HS = HS_FLAT> class CompactHashBiTable { static_assert(HS == HS_STL || HS == HS_FLAT, "Unsupported hash set type");
public: friend class HashFunc; friend class HashEqual;
// Reserves space for table_size elements.
explicit CompactHashBiTable(size_t table_size = 0, const H &h = H(), const E &e = E()) : hash_func_(h), hash_equal_(e), compact_hash_func_(*this), compact_hash_equal_(*this), keys_(table_size, compact_hash_func_, compact_hash_equal_) { if (table_size) id2entry_.reserve(table_size); }
CompactHashBiTable(const CompactHashBiTable &table) : hash_func_(table.hash_func_), hash_equal_(table.hash_equal_), compact_hash_func_(*this), compact_hash_equal_(*this), id2entry_(table.id2entry_), keys_(table.keys_.begin(), table.keys_.end(), table.keys_.size(), compact_hash_func_, compact_hash_equal_) {}
I FindId(const T &entry, bool insert = true) { current_entry_ = &entry; if (insert) { auto [iter, was_inserted] = keys_.insert(kCurrentKey); if (!was_inserted) return *iter; // Already exists.
// Overwrites kCurrentKey with a new key value; this is safe because it
// doesn't affect hashing or equality testing.
I key = id2entry_.size(); const_cast<I &>(*iter) = key; id2entry_.push_back(entry); return key; } const auto it = keys_.find(kCurrentKey); return it == keys_.end() ? -1 : *it; }
const T &FindEntry(I s) const { return id2entry_[s]; }
I Size() const { return id2entry_.size(); }
// Clears content; with argument, erases last n IDs.
void Clear(ssize_t n = -1) { if (n < 0 || n >= id2entry_.size()) { // Clears completely.
keys_.clear(); id2entry_.clear(); } else if (n == id2entry_.size() - 1) { // Leaves only key 0.
const T entry = FindEntry(0); keys_.clear(); id2entry_.clear(); FindId(entry, true); } else { while (n-- > 0) { I key = id2entry_.size() - 1; keys_.erase(key); id2entry_.pop_back(); } keys_.rehash(0); } }
private: static_assert(std::is_signed_v<I>, "I must be a signed type"); // ... otherwise >= kCurrentKey comparisons as used below don't work.
// TODO(rybach): (1) don't use >= for key comparison, (2) allow unsigned key
// types.
static constexpr I kCurrentKey = -1;
class HashFunc { public: explicit HashFunc(const CompactHashBiTable &ht) : ht_(&ht) {}
size_t operator()(I k) const { if (k >= kCurrentKey) { return (ht_->hash_func_)(ht_->Key2Entry(k)); } else { return 0; } }
private: const CompactHashBiTable *ht_; };
class HashEqual { public: explicit HashEqual(const CompactHashBiTable &ht) : ht_(&ht) {}
bool operator()(I k1, I k2) const { if (k1 == k2) { return true; } else if (k1 >= kCurrentKey && k2 >= kCurrentKey) { return (ht_->hash_equal_)(ht_->Key2Entry(k1), ht_->Key2Entry(k2)); } else { return false; } }
private: const CompactHashBiTable *ht_; };
using KeyHashSet = HashSet<I, HashFunc, HashEqual, HS>;
const T &Key2Entry(I k) const { if (k == kCurrentKey) { return *current_entry_; } else { return id2entry_[k]; } }
H hash_func_; E hash_equal_; HashFunc compact_hash_func_; HashEqual compact_hash_equal_; std::vector<T> id2entry_; KeyHashSet keys_; const T *current_entry_; };
// An implementation using a vector for the entry to ID mapping. It is passed a
// function object FP that should fingerprint entries uniquely to an integer
// that can used as a vector index. Normally, VectorBiTable constructs the FP
// object. The user can instead pass in this object.
template <class I, class T, class FP> class VectorBiTable { public: // Reserves table_size cells of space.
explicit VectorBiTable(const FP &fp = FP(), size_t table_size = 0) : fp_(fp) { if (table_size) id2entry_.reserve(table_size); }
VectorBiTable(const VectorBiTable<I, T, FP> &table) : fp_(table.fp_), fp2id_(table.fp2id_), id2entry_(table.id2entry_) {}
I FindId(const T &entry, bool insert = true) { ssize_t fp = (fp_)(entry); if (fp >= fp2id_.size()) fp2id_.resize(fp + 1); I &id_ref = fp2id_[fp]; if (id_ref == 0) { // T not found.
if (insert) { // Stores and assigns a new ID.
id2entry_.push_back(entry); id_ref = id2entry_.size(); } else { return -1; } } return id_ref - 1; // NB: id_ref = ID + 1.
}
const T &FindEntry(I s) const { return id2entry_[s]; }
I Size() const { return id2entry_.size(); }
const FP &Fingerprint() const { return fp_; }
private: FP fp_; std::vector<I> fp2id_; std::vector<T> id2entry_; };
// An implementation using a vector and a compact hash table. The selecting
// functor S returns true for entries to be hashed in the vector. The
// fingerprinting functor FP returns a unique fingerprint for each entry to be
// hashed in the vector (these need to be suitable for indexing in a vector).
// The hash functor H is used when hashing entry into the compact hash table.
template <class I, class T, class S, class FP, class H = std::hash<T>, HSType HS = HS_FLAT> class VectorHashBiTable { public: friend class HashFunc; friend class HashEqual;
explicit VectorHashBiTable(const S &s = S(), const FP &fp = FP(), const H &h = H(), size_t vector_size = 0, size_t entry_size = 0) : selector_(s), fp_(fp), h_(h), hash_func_(*this), hash_equal_(*this), keys_(0, hash_func_, hash_equal_) { if (vector_size) fp2id_.reserve(vector_size); if (entry_size) id2entry_.reserve(entry_size); }
VectorHashBiTable(const VectorHashBiTable<I, T, S, FP, H, HS> &table) : selector_(table.s_), fp_(table.fp_), h_(table.h_), id2entry_(table.id2entry_), fp2id_(table.fp2id_), hash_func_(*this), hash_equal_(*this), keys_(table.keys_.size(), hash_func_, hash_equal_) { keys_.insert(table.keys_.begin(), table.keys_.end()); }
I FindId(const T &entry, bool insert = true) { if ((selector_)(entry)) { // Uses the vector if selector_(entry) == true.
uint64_t fp = (fp_)(entry); if (fp2id_.size() <= fp) fp2id_.resize(fp + 1, 0); if (fp2id_[fp] == 0) { // T not found.
if (insert) { // Stores and assigns a new ID.
id2entry_.push_back(entry); fp2id_[fp] = id2entry_.size(); } else { return -1; } } return fp2id_[fp] - 1; // NB: assoc_value = ID + 1.
} else { // Uses the hash table otherwise.
current_entry_ = &entry; if (const auto it = keys_.find(kCurrentKey); it != keys_.end()) { return *it; } else { if (insert) { I key = id2entry_.size(); id2entry_.push_back(entry); keys_.insert(key); return key; } else { return -1; } } } }
const T &FindEntry(I s) const { return id2entry_[s]; }
I Size() const { return id2entry_.size(); }
const S &Selector() const { return selector_; }
const FP &Fingerprint() const { return fp_; }
const H &HashFunction() const { return h_; }
private: static constexpr I kCurrentKey = -1;
class HashFunc { public: explicit HashFunc(const VectorHashBiTable &ht) : ht_(&ht) {}
size_t operator()(I k) const { if (k >= kCurrentKey) { return (ht_->h_)(ht_->Key2Entry(k)); } else { return 0; } }
private: const VectorHashBiTable *ht_; };
class HashEqual { public: explicit HashEqual(const VectorHashBiTable &ht) : ht_(&ht) {}
bool operator()(I k1, I k2) const { if (k1 >= kCurrentKey && k2 >= kCurrentKey) { return ht_->Key2Entry(k1) == ht_->Key2Entry(k2); } else { return k1 == k2; } }
private: const VectorHashBiTable *ht_; };
using KeyHashSet = HashSet<I, HashFunc, HashEqual, HS>;
const T &Key2Entry(I k) const { if (k == kCurrentKey) { return *current_entry_; } else { return id2entry_[k]; } }
S selector_; // True if entry hashed into vector.
FP fp_; // Fingerprint used for hashing into vector.
H h_; // Hash funcion used for hashing into hash_set.
std::vector<T> id2entry_; // Maps state IDs to entry.
std::vector<I> fp2id_; // Maps entry fingerprints to IDs.
// Compact implementation of the hash table mapping entries to state IDs
// using the hash function h_.
HashFunc hash_func_; HashEqual hash_equal_; KeyHashSet keys_; const T *current_entry_; };
// An implementation using a hash map for the entry to ID mapping. This version
// permits erasing of arbitrary states. The entry T must have == defined and
// its default constructor must produce a entry that will never be seen. F is
// the hash function.
template <class I, class T, class F> class ErasableBiTable { public: ErasableBiTable() : first_(0) {}
I FindId(const T &entry, bool insert = true) { I &id_ref = entry2id_[entry]; if (id_ref == 0) { // T not found.
if (insert) { // Stores and assigns a new ID.
id2entry_.push_back(entry); id_ref = id2entry_.size() + first_; } else { return -1; } } return id_ref - 1; // NB: id_ref = ID + 1.
}
const T &FindEntry(I s) const { return id2entry_[s - first_]; }
I Size() const { return id2entry_.size(); }
void Erase(I s) { auto &ref = id2entry_[s - first_]; entry2id_.erase(ref); ref = empty_entry_; while (!id2entry_.empty() && id2entry_.front() == empty_entry_) { id2entry_.pop_front(); ++first_; } }
private: std::unordered_map<T, I, F> entry2id_; std::deque<T> id2entry_; const T empty_entry_; I first_; // I of first element in the deque.
};
} // namespace fst
#endif // FST_BI_TABLE_H_
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