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// Copyright 2005-2024 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the 'License');
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an 'AS IS' BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// See www.openfst.org for extensive documentation on this weighted
// finite-state transducer library.
//
// Function to test two FSTs are isomorphic, i.e., they are equal up to a state
// and arc re-ordering. FSTs should be deterministic when viewed as
// unweighted automata. False negatives (but not false positives) are possible
// when the inputs are nondeterministic (when viewed as unweighted automata).
#ifndef FST_ISOMORPHIC_H_
#define FST_ISOMORPHIC_H_
#include <algorithm>
#include <cstddef>
#include <memory>
#include <queue>
#include <type_traits>
#include <utility>
#include <vector>
#include <fst/log.h>
#include <fst/fst.h>
#include <fst/util.h>
#include <fst/weight.h>
namespace fst { namespace internal {
// Orders weights for equality checking; delta is ignored.
template <class Weight, typename std::enable_if_t<IsIdempotent<Weight>::value> * = nullptr> bool WeightCompare(const Weight &w1, const Weight &w2, float, bool *) { static const NaturalLess<Weight> less; return less(w1, w2); }
template <class Weight, typename std::enable_if_t<!IsIdempotent<Weight>::value> * = nullptr> bool WeightCompare(const Weight &w1, const Weight &w2, float delta, bool *error) { // No natural order; use hash.
const auto q1 = w1.Quantize(delta); const auto q2 = w2.Quantize(delta); const auto n1 = q1.Hash(); const auto n2 = q2.Hash(); // Hash not unique; very unlikely to happen.
if (n1 == n2 && q1 != q2) { VLOG(1) << "Isomorphic: Weight hash collision"; *error = true; } return n1 < n2; }
template <class Arc> class Isomorphism { using StateId = typename Arc::StateId;
public: Isomorphism(const Fst<Arc> &fst1, const Fst<Arc> &fst2, float delta) : fst1_(fst1.Copy()), fst2_(fst2.Copy()), delta_(delta), error_(false), nondet_(false), comp_(delta, &error_) {}
// Checks if input FSTs are isomorphic.
bool IsIsomorphic() { if (fst1_->Start() == kNoStateId && fst2_->Start() == kNoStateId) { return true; } if (fst1_->Start() == kNoStateId || fst2_->Start() == kNoStateId) { VLOG(1) << "Isomorphic: Only one of the FSTs is empty."; return false; } PairState(fst1_->Start(), fst2_->Start()); while (!queue_.empty()) { const auto &[state1, state2] = queue_.front(); if (!IsIsomorphicState(state1, state2)) { if (nondet_) { VLOG(1) << "Isomorphic: Non-determinism as an unweighted automaton. " << "state1: " << state1 << " state2: " << state2; error_ = true; } return false; } queue_.pop(); } return true; }
bool Error() const { return error_; }
private: // Orders arcs for equality checking.
class ArcCompare { public: ArcCompare(float delta, bool *error) : delta_(delta), error_(error) {}
bool operator()(const Arc &arc1, const Arc &arc2) const { if (arc1.ilabel < arc2.ilabel) return true; if (arc1.ilabel > arc2.ilabel) return false; if (arc1.olabel < arc2.olabel) return true; if (arc1.olabel > arc2.olabel) return false; if (!ApproxEqual(arc1.weight, arc2.weight, delta_)) { return WeightCompare(arc1.weight, arc2.weight, delta_, error_); } else { return arc1.nextstate < arc2.nextstate; } }
private: const float delta_; bool *error_; };
// Maintains state correspondences and queue.
bool PairState(StateId s1, StateId s2) { if (state_pairs_.size() <= s1) state_pairs_.resize(s1 + 1, kNoStateId); if (state_pairs_[s1] == s2) { return true; // Already seen this pair.
} else if (state_pairs_[s1] != kNoStateId) { return false; // s1 already paired with another s2.
} VLOG(3) << "Pairing states: (" << s1 << ", " << s2 << ")"; state_pairs_[s1] = s2; queue_.emplace(s1, s2); return true; }
// Checks if state pair is isomorphic.
bool IsIsomorphicState(StateId s1, StateId s2);
std::unique_ptr<Fst<Arc>> fst1_; std::unique_ptr<Fst<Arc>> fst2_; float delta_; // Weight equality delta.
std::vector<Arc> arcs1_; // For sorting arcs on FST1.
std::vector<Arc> arcs2_; // For sorting arcs on FST2.
std::vector<StateId> state_pairs_; // Maintains state correspondences.
std::queue<std::pair<StateId, StateId>> queue_; // Queue of state pairs.
bool error_; // Error flag.
bool nondet_; // Nondeterminism detected.
ArcCompare comp_; };
template <class Arc> bool Isomorphism<Arc>::IsIsomorphicState(StateId s1, StateId s2) { if (!ApproxEqual(fst1_->Final(s1), fst2_->Final(s2), delta_)) { VLOG(1) << "Isomorphic: Final weights not equal to within delta=" << delta_ << ": " << "fst1.Final(" << s1 << ") = " << fst1_->Final(s1) << ", " << "fst2.Final(" << s2 << ") = " << fst2_->Final(s2); return false; } const auto narcs1 = fst1_->NumArcs(s1); const auto narcs2 = fst2_->NumArcs(s2); if (narcs1 != narcs2) { VLOG(1) << "Isomorphic: NumArcs not equal. " << "fst1.NumArcs(" << s1 << ") = " << narcs1 << ", " << "fst2.NumArcs(" << s2 << ") = " << narcs2; return false; } ArcIterator<Fst<Arc>> aiter1(*fst1_, s1); ArcIterator<Fst<Arc>> aiter2(*fst2_, s2); arcs1_.clear(); arcs1_.reserve(narcs1); arcs2_.clear(); arcs2_.reserve(narcs2); for (; !aiter1.Done(); aiter1.Next(), aiter2.Next()) { arcs1_.push_back(aiter1.Value()); arcs2_.push_back(aiter2.Value()); } std::sort(arcs1_.begin(), arcs1_.end(), comp_); std::sort(arcs2_.begin(), arcs2_.end(), comp_); for (size_t i = 0; i < arcs1_.size(); ++i) { const auto &arc1 = arcs1_[i]; const auto &arc2 = arcs2_[i]; if (arc1.ilabel != arc2.ilabel) { VLOG(1) << "Isomorphic: ilabels not equal. " << "state1: " << s1 << " arc1: *" << arc1.ilabel << "* " << arc1.olabel << " " << arc1.weight << " " << arc1.nextstate << " state2: " << s2 << " arc2: *" << arc2.ilabel << "* " << arc2.olabel << " " << arc2.weight << " " << arc2.nextstate; return false; } if (arc1.olabel != arc2.olabel) { VLOG(1) << "Isomorphic: olabels not equal. " << "state1: " << s1 << " arc1: " << arc1.ilabel << " *" << arc1.olabel << "* " << arc1.weight << " " << arc1.nextstate << " state2: " << s2 << " arc2: " << arc2.ilabel << " *" << arc2.olabel << "* " << arc2.weight << " " << arc2.nextstate; return false; } if (!ApproxEqual(arc1.weight, arc2.weight, delta_)) { VLOG(1) << "Isomorphic: weights not ApproxEqual. " << "state1: " << s1 << " arc1: " << arc1.ilabel << " " << arc1.olabel << " *" << arc1.weight << "* " << arc1.nextstate << " state2: " << s2 << " arc2: " << arc2.ilabel << " " << arc2.olabel << " *" << arc2.weight << "* " << arc2.nextstate; return false; } if (!PairState(arc1.nextstate, arc2.nextstate)) { VLOG(1) << "Isomorphic: nextstates could not be paired. " << "state1: " << s1 << " arc1: " << arc1.ilabel << " " << arc1.olabel << " " << arc1.weight << " *" << arc1.nextstate << "* " << "state2: " << s2 << " arc2: " << arc2.ilabel << " " << arc2.olabel << " " << arc2.weight << " *" << arc2.nextstate << "*"; return false; } if (i > 0) { // Checks for non-determinism.
const auto &arc0 = arcs1_[i - 1]; if (arc1.ilabel == arc0.ilabel && arc1.olabel == arc0.olabel && ApproxEqual(arc1.weight, arc0.weight, delta_)) { // Any subsequent matching failure maybe a false negative
// since we only consider one permutation when pairing destination
// states of nondeterministic transitions.
VLOG(1) << "Isomorphic: Detected non-determinism as an unweighted " << "automaton; deferring error. " << "state: " << s1 << " arc1: " << arc1.ilabel << " " << arc1.olabel << " " << arc1.weight << " " << arc1.nextstate << " arc2: " << arc2.ilabel << " " << arc2.olabel << " " << arc2.weight << " " << arc2.nextstate; nondet_ = true; } } } return true; }
} // namespace internal
// Tests if two FSTs have the same states and arcs up to a reordering.
// Inputs should be deterministic when viewed as unweighted automata.
// When the inputs are nondeterministic, the algorithm only considers one
// permutation for each set of equivalent nondeterministic transitions
// (the permutation that preserves state ID ordering) and hence might return
// false negatives (but it never returns false positives).
template <class Arc> bool Isomorphic(const Fst<Arc> &fst1, const Fst<Arc> &fst2, float delta = kDelta) { internal::Isomorphism<Arc> iso(fst1, fst2, delta); const bool result = iso.IsIsomorphic(); if (iso.Error()) { FSTERROR() << "Isomorphic: Cannot determine if inputs are isomorphic"; return false; } else { return result; } }
} // namespace fst
#endif // FST_ISOMORPHIC_H_
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