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// Copyright 2005-2024 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the 'License');
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an 'AS IS' BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// See www.openfst.org for extensive documentation on this weighted
// finite-state transducer library.
#ifndef FST_SYMBOL_TABLE_OPS_H_
#define FST_SYMBOL_TABLE_OPS_H_
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
#include <fst/fst.h>
#include <fst/symbol-table.h>
#include <unordered_set>
namespace fst {
// Returns a minimal symbol table containing only symbols referenced by the
// passed fst. Symbols preserve their original numbering, so fst does not
// require relabeling.
template <class Arc> SymbolTable *PruneSymbolTable(const Fst<Arc> &fst, const SymbolTable &syms, bool input) { std::unordered_set<typename Arc::Label> seen; seen.insert(0); // Always keep epsilon.
for (StateIterator<Fst<Arc>> siter(fst); !siter.Done(); siter.Next()) { for (ArcIterator<Fst<Arc>> aiter(fst, siter.Value()); !aiter.Done(); aiter.Next()) { const auto sym = (input) ? aiter.Value().ilabel : aiter.Value().olabel; seen.insert(sym); } } auto pruned = std::make_unique<SymbolTable>(syms.Name() + "_pruned"); for (const auto &stitem : syms) { const auto label = stitem.Label(); if (seen.count(label)) pruned->AddSymbol(stitem.Symbol(), label); } return pruned.release(); }
// Relabels a symbol table to make it a contiguous mapping.
SymbolTable *CompactSymbolTable(const SymbolTable &syms);
// Merges two SymbolTables, all symbols from left will be merged into right
// with the same IDs. Symbols in right that have conflicting IDs with those
// in left will be assigned to value assigned from the left SymbolTable.
// The returned symbol table will never modify symbol assignments from the left
// side, but may do so on the right. If right_relabel_output is non-null, it
// will be assigned true if the symbols from the right table needed to be
// reassigned.
//
// A potential use case is to compose two FSTs that have different symbol
// tables. You can reconcile them in the following way:
//
// Fst<Arc> a, b;
// bool relabel;
// std::unique_ptr<SymbolTable> bnew(MergeSymbolTable(a.OutputSymbols(),
// b.InputSymbols(), &relabel);
// if (relabel) Relabel(b, bnew.get(), nullptr);
// b.SetInputSymbols(bnew);
SymbolTable *MergeSymbolTable(const SymbolTable &left, const SymbolTable &right, bool *right_relabel_output = nullptr);
// Read the symbol table from any Fst::Read()able file, without loading the
// corresponding FST. Returns nullptr if the FST does not contain a symbol
// table or the symbol table cannot be read.
SymbolTable * FstReadSymbols(const std::string &source, bool input);
// Adds a contiguous range of symbols to a symbol table using a simple prefix
// for the string, returning false if the inserted symbol string clashes with
// any currently present.
bool AddAuxiliarySymbols(const std::string &prefix, int64_t start_label, int64_t nlabels, SymbolTable *syms);
} // namespace fst
#endif // FST_SYMBOL_TABLE_OPS_H_
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