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// Copyright 2005-2024 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the 'License');
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an 'AS IS' BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// See www.openfst.org for extensive documentation on this weighted
// finite-state transducer library.
//
// Classes to provide symbol-to-integer and integer-to-symbol mappings.
#ifndef FST_SYMBOL_TABLE_H_
#define FST_SYMBOL_TABLE_H_
#include <sys/types.h>
#include <cstddef>
#include <cstdint>
#include <functional>
#include <ios>
#include <iostream>
#include <istream>
#include <iterator>
#include <memory>
#include <ostream>
#include <sstream>
#include <string>
#include <type_traits>
#include <utility>
#include <vector>
#include <fst/compat.h>
#include <fst/flags.h>
#include <fst/log.h>
#include <fstream>
#include <fst/windows_defs.inc>
#include <map>
#include <functional>
#include <string_view>
#include <fst/lock.h>
DECLARE_bool(fst_compat_symbols); DECLARE_string(fst_field_separator);
namespace fst {
inline constexpr int64_t kNoSymbol = -1;
class SymbolTable;
namespace internal {
// Maximum line length in textual symbols file.
inline constexpr int kLineLen = 8096;
// List of symbols with a dense hash for looking up symbol index, rehashing at
// 75% occupancy.
class DenseSymbolMap { public: DenseSymbolMap();
std::pair<int64_t, bool> InsertOrFind(std::string_view key);
int64_t Find(std::string_view key) const;
size_t Size() const { return symbols_.size(); }
const std::string &GetSymbol(size_t idx) const { return symbols_[idx]; }
void RemoveSymbol(size_t idx);
void ShrinkToFit();
private: static constexpr int64_t kEmptyBucket = -1;
// num_buckets must be power of 2.
void Rehash(size_t num_buckets);
size_t GetHash(std::string_view key) const { return str_hash_(key) & hash_mask_; }
const std::hash<std::string_view> str_hash_; std::vector<std::string> symbols_; std::vector<int64_t> buckets_; uint64_t hash_mask_; };
// Base class for SymbolTable implementations.
// Use either MutableSymbolTableImpl or ConstSymbolTableImpl to derive
// implementation classes.
class SymbolTableImplBase { public: SymbolTableImplBase() = default; virtual ~SymbolTableImplBase() = default;
// Enforce copying through Copy().
SymbolTableImplBase(const SymbolTableImplBase &) = delete; SymbolTableImplBase &operator=(const SymbolTableImplBase &) = delete;
virtual std::unique_ptr<SymbolTableImplBase> Copy() const = 0;
virtual bool Write(std::ostream &strm) const = 0;
virtual int64_t AddSymbol(std::string_view symbol, int64_t key) = 0;
virtual int64_t AddSymbol(std::string_view symbol) = 0;
// Removes the symbol with the specified key. Subsequent Find() calls
// for this key will return the empty string. Does not affect the keys
// of other symbols.
virtual void RemoveSymbol(int64_t key) = 0;
// Returns the symbol for the specified key, or the empty string if not found.
virtual std::string Find(int64_t key) const = 0;
// Returns the key for the specified symbol, or kNoSymbol if not found.
virtual int64_t Find(std::string_view symbol) const = 0;
virtual bool Member(int64_t key) const { return !Find(key).empty(); }
virtual bool Member(std::string_view symbol) const { return Find(symbol) != kNoSymbol; }
virtual void AddTable(const SymbolTable &table) = 0;
virtual int64_t GetNthKey(ssize_t pos) const = 0;
virtual const std::string &Name() const = 0;
virtual void SetName(std::string_view new_name) = 0;
virtual const std::string &CheckSum() const = 0;
virtual const std::string &LabeledCheckSum() const = 0;
virtual int64_t AvailableKey() const = 0;
virtual size_t NumSymbols() const = 0;
virtual bool IsMutable() const = 0; };
// Base class for SymbolTable implementations supporting Add/Remove.
class MutableSymbolTableImpl : public SymbolTableImplBase { public: void AddTable(const SymbolTable &table) override; bool IsMutable() const final { return true; } };
// Base class for immutable SymbolTable implementations.
class ConstSymbolTableImpl : public SymbolTableImplBase { public: std::unique_ptr<SymbolTableImplBase> Copy() const final;
int64_t AddSymbol(std::string_view symbol, int64_t key) final;
int64_t AddSymbol(std::string_view symbol) final;
void RemoveSymbol(int64_t key) final;
void SetName(std::string_view new_name) final; void AddTable(const SymbolTable &table) final;
bool IsMutable() const final { return false; } };
// Default SymbolTable implementation using DenseSymbolMap and std::map.
// Provides the common text and binary format serialization.
class SymbolTableImpl final : public MutableSymbolTableImpl { public: explicit SymbolTableImpl(std::string_view name) : name_(name), available_key_(0), dense_key_limit_(0), check_sum_finalized_(false) {}
SymbolTableImpl(const SymbolTableImpl &impl) : name_(impl.name_), available_key_(impl.available_key_), dense_key_limit_(impl.dense_key_limit_), symbols_(impl.symbols_), idx_key_(impl.idx_key_), key_map_(impl.key_map_), check_sum_finalized_(false) {}
std::unique_ptr<SymbolTableImplBase> Copy() const override { return std::make_unique<SymbolTableImpl>(*this); }
int64_t AddSymbol(std::string_view symbol, int64_t key) override;
int64_t AddSymbol(std::string_view symbol) override { return AddSymbol(symbol, available_key_); }
// Removes the symbol with the given key. The removal is costly
// (O(NumSymbols)) and may reduce the efficiency of Find() because of a
// potentially reduced size of the dense key interval.
void RemoveSymbol(int64_t key) override;
static SymbolTableImpl * ReadText( std::istream &strm, std::string_view name, // Characters to be used as a separator between fields in a textual
// `SymbolTable` file, encoded as a string. Each byte in the string is
// considered a valid separator. Multi-byte separators are not permitted.
// The default value, "\t ", accepts space and tab.
const std::string &sep = FST_FLAGS_fst_field_separator);
// Reads a binary SymbolTable from stream, using source in error messages.
static SymbolTableImpl * Read(std::istream &strm, std::string_view source);
bool Write(std::ostream &strm) const override;
// Returns the string associated with the key. If the key is out of
// range (<0, >max), return an empty string.
std::string Find(int64_t key) const override;
// Returns the key associated with the symbol; if the symbol
// does not exists, returns kNoSymbol.
int64_t Find(std::string_view symbol) const override { int64_t idx = symbols_.Find(symbol); if (idx == kNoSymbol || idx < dense_key_limit_) return idx; return idx_key_[idx - dense_key_limit_]; }
int64_t GetNthKey(ssize_t pos) const override { if (pos < 0 || static_cast<size_t>(pos) >= symbols_.Size()) { return kNoSymbol; } else if (pos < dense_key_limit_) { return pos; } return Find(symbols_.GetSymbol(pos)); }
const std::string &Name() const override { return name_; }
void SetName(std::string_view new_name) override { name_ = std::string(new_name); }
const std::string &CheckSum() const override { MaybeRecomputeCheckSum(); return check_sum_string_; }
const std::string &LabeledCheckSum() const override { MaybeRecomputeCheckSum(); return labeled_check_sum_string_; }
int64_t AvailableKey() const override { return available_key_; }
size_t NumSymbols() const override { return symbols_.Size(); }
void ShrinkToFit();
private: // Recomputes the checksums (both of them) if we've had changes since the last
// computation (i.e., if check_sum_finalized_ is false).
// Takes ~2.5 microseconds (dbg) or ~230 nanoseconds (opt) on a 2.67GHz Xeon
// if the checksum is up-to-date (requiring no recomputation).
void MaybeRecomputeCheckSum() const;
std::string name_; int64_t available_key_; int64_t dense_key_limit_;
DenseSymbolMap symbols_; // Maps index to key for index >= dense_key_limit:
// key = idx_key_[index - dense_key_limit]
std::vector<int64_t> idx_key_; // Maps key to index for key >= dense_key_limit_.
// index = key_map_[key]
std::map<int64_t, int64_t> key_map_;
mutable bool check_sum_finalized_; mutable std::string check_sum_string_; mutable std::string labeled_check_sum_string_; mutable Mutex check_sum_mutex_; };
} // namespace internal
// Symbol (string) to integer (and reverse) mapping.
//
// The SymbolTable implements the mappings of labels to strings and reverse.
// SymbolTables are used to describe the alphabet of the input and output
// labels for arcs in a Finite State Transducer.
//
// SymbolTables are reference-counted and can therefore be shared across
// multiple machines. For example a language model grammar G, with a
// SymbolTable for the words in the language model can share this symbol
// table with the lexical representation L o G.
class SymbolTable { public: class iterator { public: // TODO(wolfsonkin): Expand `SymbolTable::iterator` to be a random access
// iterator.
using iterator_category = std::input_iterator_tag;
class value_type { public: // Return the label of the current symbol.
int64_t Label() const { return key_; }
// Return the string of the current symbol.
// TODO(wolfsonkin): Consider adding caching.
std::string Symbol() const { return table_->Find(key_); }
private: explicit value_type(const SymbolTable &table, ssize_t pos) : table_(&table), key_(table.GetNthKey(pos)) {}
// Sets this item to the pos'th element in the symbol table
void SetPosition(ssize_t pos) { key_ = table_->GetNthKey(pos); }
friend class SymbolTable::iterator;
const SymbolTable *table_; // Does not own the underlying SymbolTable.
int64_t key_; };
using difference_type = std::ptrdiff_t; using pointer = const value_type *const; using reference = const value_type &;
iterator &operator++() { ++pos_; if (static_cast<size_t>(pos_) < nsymbols_) iter_item_.SetPosition(pos_); return *this; }
iterator operator++(int) { iterator retval = *this; ++(*this); return retval; }
bool operator==(const iterator &that) const { return (pos_ == that.pos_); }
bool operator!=(const iterator &that) const { return !(*this == that); }
reference operator*() { return iter_item_; }
pointer operator->() const { return &iter_item_; }
private: explicit iterator(const SymbolTable &table, ssize_t pos = 0) : pos_(pos), nsymbols_(table.NumSymbols()), iter_item_(table, pos) {}
friend class SymbolTable;
ssize_t pos_; size_t nsymbols_; value_type iter_item_; };
using const_iterator = iterator;
// Constructs symbol table with an optional name.
explicit SymbolTable(std::string_view name = "<unspecified>") : impl_(std::make_shared<internal::SymbolTableImpl>(name)) {}
virtual ~SymbolTable() = default;
// Reads a text representation of the symbol table from an istream. Pass a
// name to give the resulting SymbolTable.
static SymbolTable *ReadText( std::istream &strm, std::string_view name, const std::string &sep = FST_FLAGS_fst_field_separator) { auto impl = fst::WrapUnique(internal::SymbolTableImpl::ReadText(strm, name, sep)); return impl ? new SymbolTable(std::move(impl)) : nullptr; }
// Reads a text representation of the symbol table.
static SymbolTable * ReadText( const std::string &source, const std::string &sep = FST_FLAGS_fst_field_separator);
// Reads a binary dump of the symbol table from a stream.
static SymbolTable *Read(std::istream &strm, std::string_view source) { auto impl = fst::WrapUnique(internal::SymbolTableImpl::Read(strm, source)); return impl ? new SymbolTable(std::move(impl)) : nullptr; }
// Reads a binary dump of the symbol table.
static SymbolTable *Read(const std::string &source) { std::ifstream strm(source, std::ios_base::in | std::ios_base::binary); if (!strm.good()) { LOG(ERROR) << "SymbolTable::Read: Can't open file: " << source; return nullptr; } return Read(strm, source); }
// Creates a reference counted copy.
virtual SymbolTable *Copy() const { return new SymbolTable(*this); }
// Adds another symbol table to this table. All keys will be offset by the
// current available key (highest key in the symbol table). Note string
// symbols with the same key will still have the same key after the symbol
// table has been merged, but a different value. Adding symbol tables do not
// result in changes in the base table.
void AddTable(const SymbolTable &table) { MutateCheck(); impl_->AddTable(table); }
// Adds a symbol with given key to table. A symbol table also keeps track of
// the last available key (highest key value in the symbol table).
int64_t AddSymbol(std::string_view symbol, int64_t key) { MutateCheck(); return impl_->AddSymbol(symbol, key); }
// Adds a symbol to the table. The associated value key is automatically
// assigned by the symbol table.
int64_t AddSymbol(std::string_view symbol) { MutateCheck(); return impl_->AddSymbol(symbol); }
// Returns the current available key (i.e., highest key + 1) in the symbol
// table.
int64_t AvailableKey() const { return impl_->AvailableKey(); }
// Return the label-agnostic MD5 check-sum for this table. All new symbols
// added to the table will result in an updated checksum.
OPENFST_DEPRECATED("Use `LabeledCheckSum()` instead.") const std::string &CheckSum() const { return impl_->CheckSum(); }
int64_t GetNthKey(ssize_t pos) const { return impl_->GetNthKey(pos); }
// Returns the string associated with the key; if the key is out of
// range (<0, >max), returns an empty string.
std::string Find(int64_t key) const { return impl_->Find(key); }
// Returns the key associated with the symbol; if the symbol does not exist,
// kNoSymbol is returned.
int64_t Find(std::string_view symbol) const { return impl_->Find(symbol); }
// Same as CheckSum(), but returns an label-dependent version.
const std::string &LabeledCheckSum() const { return impl_->LabeledCheckSum(); }
bool Member(int64_t key) const { return impl_->Member(key); }
bool Member(std::string_view symbol) const { return impl_->Member(symbol); }
// Returns the name of the symbol table.
const std::string &Name() const { return impl_->Name(); }
// Returns the current number of symbols in table (not necessarily equal to
// AvailableKey()).
size_t NumSymbols() const { return impl_->NumSymbols(); }
void RemoveSymbol(int64_t key) { MutateCheck(); return impl_->RemoveSymbol(key); }
// Sets the name of the symbol table.
void SetName(std::string_view new_name) { MutateCheck(); impl_->SetName(new_name); }
bool Write(std::ostream &strm) const { return impl_->Write(strm); }
bool Write(const std::string &source) const;
// Dumps a text representation of the symbol table via a stream.
bool WriteText( std::ostream &strm, // Characters to be used as a separator between fields in a textual
// `SymbolTable` file, encoded as a string. Each byte in the string is
// considered a valid separator. Multi-byte separators are not permitted.
// The default value, "\t ", outputs tab.
const std::string &sep = FST_FLAGS_fst_field_separator) const;
// Dumps a text representation of the symbol table.
bool WriteText(const std::string &sink, const std::string &sep = FST_FLAGS_fst_field_separator) const;
const_iterator begin() const { return const_iterator(*this, 0); }
const_iterator end() const { return const_iterator(*this, NumSymbols()); }
const_iterator cbegin() const { return begin(); }
const_iterator cend() const { return end(); }
protected: explicit SymbolTable(std::shared_ptr<internal::SymbolTableImplBase> impl) : impl_(std::move(impl)) {}
template <class T = internal::SymbolTableImplBase> const T *Impl() const { return down_cast<const T *>(impl_.get()); }
template <class T = internal::SymbolTableImplBase> T *MutableImpl() { MutateCheck(); return down_cast<T *>(impl_.get()); }
private: void MutateCheck() { if (impl_.unique() || !impl_->IsMutable()) return; std::unique_ptr<internal::SymbolTableImplBase> copy = impl_->Copy(); CHECK(copy != nullptr); impl_ = std::move(copy); }
std::shared_ptr<internal::SymbolTableImplBase> impl_; };
// Iterator class for symbols in a symbol table.
class OPENFST_DEPRECATED( "Use SymbolTable::iterator, a C++ compliant iterator, instead") SymbolTableIterator { public: explicit SymbolTableIterator(const SymbolTable &table) : table_(table), iter_(table.begin()), end_(table.end()) {}
~SymbolTableIterator() = default;
// Returns whether iterator is done.
bool Done() const { return (iter_ == end_); }
// Return the key of the current symbol.
int64_t Value() const { return iter_->Label(); }
// Return the string of the current symbol.
std::string Symbol() const { return iter_->Symbol(); }
// Advances iterator.
void Next() { ++iter_; }
// Resets iterator.
void Reset() { iter_ = table_.begin(); }
private: const SymbolTable &table_; SymbolTable::iterator iter_; const SymbolTable::iterator end_; };
// Relabels a symbol table as specified by the input vector of pairs
// (old label, new label). The new symbol table only retains symbols
// for which a relabeling is explicitly specified.
//
// TODO(allauzen): consider adding options to allow for some form of implicit
// identity relabeling.
template <class Label> SymbolTable *RelabelSymbolTable( const SymbolTable *table, const std::vector<std::pair<Label, Label>> &pairs) { auto new_table = std::make_unique<SymbolTable>( table->Name().empty() ? std::string() : (std::string("relabeled_") + table->Name())); for (const auto &[old_label, new_label] : pairs) { new_table->AddSymbol(table->Find(old_label), new_label); } return new_table.release(); }
// Returns true if the two symbol tables have equal checksums. Passing in
// nullptr for either table always returns true.
bool CompatSymbols(const SymbolTable *syms1, const SymbolTable *syms2, bool warning = true);
// Symbol table serialization.
void SymbolTableToString(const SymbolTable *table, std::string *result);
SymbolTable *StringToSymbolTable(const std::string &str);
} // namespace fst
#endif // FST_SYMBOL_TABLE_H_
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