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// Copyright 2005-2024 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the 'License');
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an 'AS IS' BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// See www.openfst.org for extensive documentation on this weighted
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// finite-state transducer library.
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//
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// Functions and classes to compute the union of two FSTs.
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#ifndef FST_UNION_H_
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#define FST_UNION_H_
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#include <algorithm>
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#include <utility>
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#include <vector>
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#include <fst/log.h>
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#include <fst/arc.h>
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#include <fst/cache.h>
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#include <fst/expanded-fst.h>
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#include <fst/float-weight.h>
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#include <fst/fst.h>
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#include <fst/impl-to-fst.h>
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#include <fst/mutable-fst.h>
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#include <fst/properties.h>
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#include <fst/rational.h>
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#include <fst/symbol-table.h>
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#include <fst/util.h>
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namespace fst {
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// Computes the union (sum) of two FSTs. This version writes the union to an
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// output MutableFst. If A transduces string x to y with weight a and B
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// transduces string w to v with weight b, then their union transduces x to y
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// with weight a and w to v with weight b.
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//
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// Complexity:
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//
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// Time: (V_2 + E_2)
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// Space: O(V_2 + E_2)
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//
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// where Vi is the number of states, and Ei is the number of arcs, in the ith
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// FST.
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template <class Arc>
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void Union(MutableFst<Arc> *fst1, const Fst<Arc> &fst2) {
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// Checks for symbol table compatibility.
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if (!CompatSymbols(fst1->InputSymbols(), fst2.InputSymbols()) ||
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!CompatSymbols(fst1->OutputSymbols(), fst2.OutputSymbols())) {
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FSTERROR() << "Union: Input/output symbol tables of 1st argument "
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<< "do not match input/output symbol tables of 2nd argument";
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fst1->SetProperties(kError, kError);
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return;
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}
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const auto numstates1 = fst1->NumStates();
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const bool initial_acyclic1 =
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fst1->Properties(kInitialAcyclic, false) == kInitialAcyclic;
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const auto props1 = fst1->Properties(kFstProperties, false);
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const auto props2 = fst2.Properties(kFstProperties, false);
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const auto start2 = fst2.Start();
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if (start2 == kNoStateId) {
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if (props2 & kError) fst1->SetProperties(kError, kError);
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return;
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}
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if (std::optional<typename Arc::StateId> numstates2 =
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fst2.NumStatesIfKnown()) {
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fst1->ReserveStates(numstates1 + *numstates2 + (initial_acyclic1 ? 0 : 1));
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}
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for (StateIterator<Fst<Arc>> siter(fst2); !siter.Done(); siter.Next()) {
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const auto s1 = fst1->AddState();
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const auto s2 = siter.Value();
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fst1->SetFinal(s1, fst2.Final(s2));
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fst1->ReserveArcs(s1, fst2.NumArcs(s2));
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for (ArcIterator<Fst<Arc>> aiter(fst2, s2); !aiter.Done(); aiter.Next()) {
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auto arc = aiter.Value(); // Copy intended.
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arc.nextstate += numstates1;
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fst1->AddArc(s1, std::move(arc));
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}
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}
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const auto start1 = fst1->Start();
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if (start1 == kNoStateId) {
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fst1->SetStart(start2);
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fst1->SetProperties(props2, kCopyProperties);
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return;
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}
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if (initial_acyclic1) {
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fst1->AddArc(start1, Arc(0, 0, start2 + numstates1));
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} else {
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const auto nstart1 = fst1->AddState();
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fst1->SetStart(nstart1);
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fst1->AddArc(nstart1, Arc(0, 0, start1));
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fst1->AddArc(nstart1, Arc(0, 0, start2 + numstates1));
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}
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fst1->SetProperties(UnionProperties(props1, props2), kFstProperties);
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}
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// Same as the above but can handle arbitrarily many right-hand-side FSTs,
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// preallocating the states.
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template <class Arc>
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void Union(MutableFst<Arc> *fst1, const std::vector<const Fst<Arc> *> &fsts2) {
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// We add 1 just in case fst1 has an initial cycle.
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fst1->ReserveStates(1 + fst1->NumStates() + CountStates(fsts2));
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for (const auto *fst2 : fsts2) Union(fst1, *fst2);
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}
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// Computes the union of two FSTs, modifying the RationalFst argument.
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template <class Arc>
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void Union(RationalFst<Arc> *fst1, const Fst<Arc> &fst2) {
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fst1->GetMutableImpl()->AddUnion(fst2);
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}
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using UnionFstOptions = RationalFstOptions;
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// Computes the union (sum) of two FSTs. This version is a delayed FST. If A
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// transduces string x to y with weight a and B transduces string w to v with
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// weight b, then their union transduces x to y with weight a and w to v with
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// weight b.
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//
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// Complexity:
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//
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// Time: O(v_1 + e_1 + v_2 + e_2)
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// Space: O(v_1 + v_2)
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//
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// where vi is the number of states visited, and ei is the number of arcs
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// visited, in the ith FST. Constant time and space to visit an input state or
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// arc is assumed and exclusive of caching.
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template <class A>
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class UnionFst : public RationalFst<A> {
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public:
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using Arc = A;
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using StateId = typename Arc::StateId;
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using Weight = typename Arc::Weight;
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UnionFst(const Fst<Arc> &fst1, const Fst<Arc> &fst2) {
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GetMutableImpl()->InitUnion(fst1, fst2);
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}
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UnionFst(const Fst<Arc> &fst1, const Fst<Arc> &fst2,
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const UnionFstOptions &opts)
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: RationalFst<Arc>(opts) {
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GetMutableImpl()->InitUnion(fst1, fst2);
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}
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// See Fst<>::Copy() for doc.
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UnionFst(const UnionFst &fst, bool safe = false)
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: RationalFst<Arc>(fst, safe) {}
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// Gets a copy of this UnionFst. See Fst<>::Copy() for further doc.
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UnionFst *Copy(bool safe = false) const override {
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return new UnionFst(*this, safe);
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}
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private:
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using ImplToFst<internal::RationalFstImpl<Arc>>::GetImpl;
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using ImplToFst<internal::RationalFstImpl<Arc>>::GetMutableImpl;
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};
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// Specialization for UnionFst.
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template <class Arc>
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class StateIterator<UnionFst<Arc>> : public StateIterator<RationalFst<Arc>> {
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public:
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explicit StateIterator(const UnionFst<Arc> &fst)
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: StateIterator<RationalFst<Arc>>(fst) {}
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};
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// Specialization for UnionFst.
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template <class Arc>
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class ArcIterator<UnionFst<Arc>> : public ArcIterator<RationalFst<Arc>> {
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public:
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using StateId = typename Arc::StateId;
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ArcIterator(const UnionFst<Arc> &fst, StateId s)
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: ArcIterator<RationalFst<Arc>>(fst, s) {}
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};
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using StdUnionFst = UnionFst<StdArc>;
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} // namespace fst
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#endif // FST_UNION_H_
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