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// Copyright 2005-2024 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the 'License');
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an 'AS IS' BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// See www.openfst.org for extensive documentation on this weighted
// finite-state transducer library.
//
// Queue-dependent visitation of finite-state transducers. See also dfs-visit.h.
#ifndef FST_VISIT_H_
#define FST_VISIT_H_
#include <cstdint>
#include <new>
#include <vector>
#include <fst/arcfilter.h>
#include <fst/fst.h>
#include <fst/memory.h>
#include <fst/mutable-fst.h>
#include <fst/properties.h>
namespace fst {
// Visitor Interface: class determining actions taken during a visit. If any of
// the boolean member functions return false, the visit is aborted by first
// calling FinishState() on all unfinished (grey) states and then calling
// FinishVisit().
//
// Note this is more general than the visitor interface in dfs-visit.h but lacks
// some DFS-specific behavior.
//
// template <class Arc>
// class Visitor {
// public:
// using StateId = typename Arc::StateId;
//
// Visitor(T *return_data);
//
// // Invoked before visit.
// void InitVisit(const Fst<Arc> &fst);
//
// // Invoked when state discovered (2nd arg is visitation root).
// bool InitState(StateId s, StateId root);
//
// // Invoked when arc to white/undiscovered state examined.
// bool WhiteArc(StateId s, const Arc &arc);
//
// // Invoked when arc to grey/unfinished state examined.
// bool GreyArc(StateId s, const Arc &arc);
//
// // Invoked when arc to black/finished state examined.
// bool BlackArc(StateId s, const Arc &arc);
//
// // Invoked when state finished.
// void FinishState(StateId s);
//
// // Invoked after visit.
// void FinishVisit();
// };
// Performs queue-dependent visitation. Visitor class argument determines
// actions and contains any return data. ArcFilter determines arcs that are
// considered. If 'access_only' is true, performs visitation only to states
// accessible from the initial state.
template <class FST, class Visitor, class Queue, class ArcFilter>
void Visit(const FST &fst, Visitor *visitor, Queue *queue, ArcFilter filter,
bool access_only = false) {
using Arc = typename FST::Arc;
using StateId = typename Arc::StateId;
visitor->InitVisit(fst);
const auto start = fst.Start();
if (start == kNoStateId) {
visitor->FinishVisit();
return;
}
// An FST's state's visit color.
static constexpr uint8_t kWhiteState = 0x01; // Undiscovered.
static constexpr uint8_t kGreyState = 0x02; // Discovered & unfinished.
static constexpr uint8_t kBlackState = 0x04; // Finished.
// We destroy an iterator as soon as possible and mark it so.
static constexpr uint8_t kArcIterDone = 0x08;
std::vector<uint8_t> state_status;
std::vector<ArcIterator<FST> *> arc_iterator;
MemoryPool<ArcIterator<FST>> aiter_pool;
// Exact number of states if known, otherwise lower bound.
StateId nstates = fst.NumStatesIfKnown().value_or(start + 1);
const bool expanded = fst.Properties(kExpanded, false);
state_status.resize(nstates, kWhiteState);
arc_iterator.resize(nstates);
StateIterator<Fst<Arc>> siter(fst);
// Continues visit while true.
bool visit = true;
// Iterates over trees in visit forest.
for (auto root = start; visit && root < nstates;) {
visit = visitor->InitState(root, root);
state_status[root] = kGreyState;
queue->Enqueue(root);
while (!queue->Empty()) {
auto state = queue->Head();
if (state >= state_status.size()) {
nstates = state + 1;
state_status.resize(nstates, kWhiteState);
arc_iterator.resize(nstates);
}
// Creates arc iterator if needed.
if (!arc_iterator[state] && !(state_status[state] & kArcIterDone) &&
visit) {
arc_iterator[state] = new (&aiter_pool) ArcIterator<FST>(fst, state);
}
// Deletes arc iterator if done.
auto *aiter = arc_iterator[state];
if ((aiter && aiter->Done()) || !visit) {
Destroy(aiter, &aiter_pool);
arc_iterator[state] = nullptr;
state_status[state] |= kArcIterDone;
}
// Dequeues state and marks black if done.
if (state_status[state] & kArcIterDone) {
queue->Dequeue();
visitor->FinishState(state);
state_status[state] = kBlackState;
continue;
}
const auto &arc = aiter->Value();
if (arc.nextstate >= state_status.size()) {
nstates = arc.nextstate + 1;
state_status.resize(nstates, kWhiteState);
arc_iterator.resize(nstates);
}
// Visits respective arc types.
if (filter(arc)) {
// Enqueues destination state and marks grey if white.
if (state_status[arc.nextstate] == kWhiteState) {
visit = visitor->WhiteArc(state, arc);
if (!visit) continue;
visit = visitor->InitState(arc.nextstate, root);
state_status[arc.nextstate] = kGreyState;
queue->Enqueue(arc.nextstate);
} else if (state_status[arc.nextstate] == kBlackState) {
visit = visitor->BlackArc(state, arc);
} else {
visit = visitor->GreyArc(state, arc);
}
}
aiter->Next();
// Destroys an iterator ASAP for efficiency.
if (aiter->Done()) {
Destroy(aiter, &aiter_pool);
arc_iterator[state] = nullptr;
state_status[state] |= kArcIterDone;
}
}
if (access_only) break;
// Finds next tree root.
for (root = (root == start) ? 0 : root + 1;
root < nstates && state_status[root] != kWhiteState; ++root) {
}
// Check for a state beyond the largest known state.
if (!expanded && root == nstates) {
for (; !siter.Done(); siter.Next()) {
if (siter.Value() == nstates) {
++nstates;
state_status.push_back(kWhiteState);
arc_iterator.push_back(nullptr);
break;
}
}
}
}
visitor->FinishVisit();
}
template <class Arc, class Visitor, class Queue>
inline void Visit(const Fst<Arc> &fst, Visitor *visitor, Queue *queue) {
Visit(fst, visitor, queue, AnyArcFilter<Arc>());
}
// Copies input FST to mutable FST following queue order.
template <class A>
class CopyVisitor {
public:
using Arc = A;
using StateId = typename Arc::StateId;
explicit CopyVisitor(MutableFst<Arc> *ofst) : ifst_(nullptr), ofst_(ofst) {}
void InitVisit(const Fst<A> &ifst) {
ifst_ = &ifst;
ofst_->DeleteStates();
ofst_->SetStart(ifst_->Start());
}
bool InitState(StateId state, StateId) {
while (ofst_->NumStates() <= state) ofst_->AddState();
return true;
}
bool WhiteArc(StateId state, const Arc &arc) {
ofst_->AddArc(state, arc);
return true;
}
bool GreyArc(StateId state, const Arc &arc) {
ofst_->AddArc(state, arc);
return true;
}
bool BlackArc(StateId state, const Arc &arc) {
ofst_->AddArc(state, arc);
return true;
}
void FinishState(StateId state) {
ofst_->SetFinal(state, ifst_->Final(state));
}
void FinishVisit() {}
private:
const Fst<Arc> *ifst_;
MutableFst<Arc> *ofst_;
};
// Visits input FST up to a state limit following queue order.
template <class A>
class PartialVisitor {
public:
using Arc = A;
using StateId = typename Arc::StateId;
explicit PartialVisitor(StateId maxvisit)
: fst_(nullptr), maxvisit_(maxvisit) {}
void InitVisit(const Fst<A> &ifst) {
fst_ = &ifst;
ninit_ = 0;
nfinish_ = 0;
}
bool InitState(StateId state, StateId root) {
++ninit_;
return ninit_ <= maxvisit_;
}
bool WhiteArc(StateId state, const Arc &arc) { return true; }
bool GreyArc(StateId state, const Arc &arc) { return true; }
bool BlackArc(StateId state, const Arc &arc) { return true; }
void FinishState(StateId state) {
fst_->Final(state); // Visits super-final arc.
++nfinish_;
}
void FinishVisit() {}
StateId NumInitialized() { return ninit_; }
StateId NumFinished() { return nfinish_; }
private:
const Fst<Arc> *fst_;
StateId maxvisit_;
StateId ninit_;
StateId nfinish_;
};
// Copies input FST to mutable FST up to a state limit following queue order.
template <class A>
class PartialCopyVisitor : public CopyVisitor<A> {
public:
using Arc = A;
using StateId = typename Arc::StateId;
using CopyVisitor<A>::WhiteArc;
PartialCopyVisitor(MutableFst<Arc> *ofst, StateId maxvisit,
bool copy_grey = true, bool copy_black = true)
: CopyVisitor<A>(ofst),
maxvisit_(maxvisit),
copy_grey_(copy_grey),
copy_black_(copy_black) {}
void InitVisit(const Fst<A> &ifst) {
CopyVisitor<A>::InitVisit(ifst);
ninit_ = 0;
nfinish_ = 0;
}
bool InitState(StateId state, StateId root) {
CopyVisitor<A>::InitState(state, root);
++ninit_;
return ninit_ <= maxvisit_;
}
bool GreyArc(StateId state, const Arc &arc) {
if (copy_grey_) return CopyVisitor<A>::GreyArc(state, arc);
return true;
}
bool BlackArc(StateId state, const Arc &arc) {
if (copy_black_) return CopyVisitor<A>::BlackArc(state, arc);
return true;
}
void FinishState(StateId state) {
CopyVisitor<A>::FinishState(state);
++nfinish_;
}
void FinishVisit() {}
StateId NumInitialized() { return ninit_; }
StateId NumFinished() { return nfinish_; }
private:
StateId maxvisit_;
StateId ninit_;
StateId nfinish_;
const bool copy_grey_;
const bool copy_black_;
};
} // namespace fst
#endif // FST_VISIT_H_